RANCANG BANGUN GAME EDUKASI PETUALANGAN SI BADOL
Abstract: Education is a tool
to guide someone into good person especially religious education. Islamic education in
particular regarding the
basic knowledge of Islam has been introduced when the students sit
in Class I
to Class VI
of elementary school level.
But in the
era globalization, we
still found the naughtiness of teenager or children who far from
noble character such
as disobedient to the
parents and teachers,
often fighting, stealing and
etc. One of
the factors that
caused the children have bad personality is less embedded of religious soul
on each person
in society. Based
on these problems were
built an Islamic
educational game that expected
to contribute to
society and children as
an alternative media
in delivering learning about
the science of
religion especially Islam religion,
so that after
playing this game
the player can know
and inflict the
spirit to study Islam religion. In this educational
game, there are elements learning by
doing (learning while playing) which
combines three learning
methods, namely the demonstration
method, story method, and
play method. The
results showed that
the design and testing
of educational adventure
game "Si Badol" can be used
and understood by the
user.
Penulis: Zulfikar Ghazali
Kode Jurnal: jptinformatikadd140155