GAME EDUKASI TEBAK GAMBAR BENDERA NEGARA MENGGUNAKAN METODE LINEAR CONGRUENTIAL GENERATOR (LCG) BERBASIS ANDROID
Abstract: The game is one of
the entertainment media is the choice of children to relieve boredom or just
for leisure. This game is not a means of entertainment, but it is a lesson to
improve child development. This guessing game played in the form of image
display using the following image is not moving so that the game felt static
and monotonous. The development of the view of the games that begin to move
with color graphics from the original form of dimensional approach. The games
that will be made an interactive game. This is an interactive multimedia game
with a controller that can be managed by the user, so the user can select any
subsequent process of desired remedy, not menoton accompanied by images, sounds
and features that attract so this game will be of interest to the game players
have a number of criteria one of which is the educational game. Educational
game that digital games designed for educational enrichment (support teaching
and learning), using interactive multimedia technology and is expected to
enhance learning to identify different countries flags. Applications developed
flag game that has 10 levels of difficulty depending on each level, using a
system based on Android Eclipse indigo are guessing. In the method of
randomization flag was linear congruential generator (LCG). Linear congruential
generator (LCG) is used to generate random numbers with uniform distribution,
in the form of randomization in the state flag, the game design is intended to
recognize the various state flag and its benefits for children to practice the
logic ( analysis), training capacity spancial (intelligence picture), and the
ability to read the game guess the state flag image, for parents like to give
attention, accompanying them and monitor the child's development in the game.
Penulis: Karli Ramadhan,
Lastri Widya Astuti, Dwi Asa Verano
Kode Jurnal: jptinformatikadd150496