Microsoft Mouse Mischief: Memfasilitasi Pembelajaran Interaktif, Kolaburatif dan Menarik Tingkat Sekolah Dasar
Abstract: Rapid advance of
technology can be very helpful in improving the quality of education The need
for technology in education has always been strongly linked with a big fund, so
that often impede the use of technology in teaching and learning at the primary
school level. The research objective is to facilitate teachers to create
interactive presentations that engage and evoke the spirit and the attention of
every student in the classroom with minimal funds. The development method of
this learning application is Waterfall model by using the Microsoft Mouse
Mischief and Microsoft Office PowerPoint. Conclusions drawn from the results of
early qualitative analysis revealed three main benefits of interactive,
collaborative and engaging learning with the Microsoft Mouse Mischief: (a)
children showed higher levels of engagement, (b) children tend to be more
active in the group, and (c) children prefer to play while learning on the big
screen using the mouse input.
Keywords: Microsoft Mouse
Mischief, distributed computing, ICT in learning, open source system &
technology
Penulis: Arbi Haza Nasution
Kode Jurnal: jptinformatikadd150375