PERANCANGAN APLIKASI GAME EDUKASI PEMBELAJARAN ANAK USIA DINI MENGGUNAKAN LINEAR CONGRUENT METHOD (LCM) BERBASIS ANDROID
Abstract: Early childhood
learning is an approach to development that is intended for children from birth
until the age of eight years is done through the provision of educational
stimulus to assist the growth and development of the physical and spiritual so
that children have the readiness to enter further education. To assist the
growth and development of children then built an educational game. Educational
game is a game that apply learning and educational material inserts into the
game. Educational game that will be developed is a game (game) to train
children early age especially those aged three to eight years to be able to
read, write and count properly. This educational game called calistung game.
Educational game calistung applied into the android operating system. And for
the determination of the matter calistung presentation using a linear congruent
method (LCM). Linear congruent method (LCM) is one method of random number
generator. Where the determination of the constants LCM (a, c and m) will
determine whether or not the random number obtained in the sense of obtaining
random numbers as if nothing happened looping.
Keywords: Linear Congruent
Method (LCM), early childhood learning, educational games, calistung, Android
Penulis: Dora Irsa, Rita Wirya
Saputra, Sri Primaini
Kode Jurnal: jptinformatikadd150498