TENDENCY OF PLAYERS IS TRIAL AND ERROR: CASE STUDY OF COGNITIVE CLASSIFICATION IN THE COGNITIVE SKILL GAMES
Abstract: To assess the
cognitive level of player ability is difficult; many instruments are
potentially biased, unreliable, and invalid test. Whereas, in serious game is
important to know the cognitive level. If the cognitive level can be measured
well, the mastery learning can be achieved. Mastery learning is the core of the
learning process in serious game. To classify the cognitive level of players,
researchers propose a Cognitive Skill Game (CSG). CSG improves this cognitive
concept to monitor how players interact with the game. This game employs
Learning Vector Quantization (LVQ) for optimizing the cognitive skill input
classification of the player. Training data in LVQ use data observation from
the teacher. Populations of cognitive skill classification in this research are
pupils when playing the game. Mostly players cognitive skill game have
cognitive skill category are Trial and Error. Some of them have Expert
category, and a few included in the group carefully. Thus, the general level of
skill of the player is still low.
Keywords: coba-coba; cognitive
classification; cognitive skill game; cognitive level; klasifikasi kognitif;
learning vector quantization; permainan ketrampilan kognitif; tingkat kognitif;
trial and error
Author: Moh. Aries Syufagi,
Mauridhi Hery Purnomo, Mochamad Hariadi
Journal Code: jptkomputergg120009

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