GAME ONLINE DAN AGRESIVITAS ANAK USIA SMP DI SIDOARJO
Abstract: The purpose of this
study was to analyze the effects of online games towards aggressiveness of
junior high school students in Sidoarjo Regency. This research used a
quantitative research through an explanatory approach. The sampling technique
in this study was a random sampling of 100 students in the Krian District,
Sidoarjo Regency. Analyzing data used linear regression. The results showed
that the online games that is currently booming in Sidoarjo Regency were Game
Action Adventure (78.2%), Game action "lostaga" (77.2%), FPS (first
person shooter) "Cross Fire" (73, 4%). Aggressiveness that was the
most often done by the respondent did not serve the conversation (75.4%) did
not prevent others to hurt those who have hurt him (71.2%), and did not talk
the person who has hurt him (69.2%). Based on research showed that, the study
of online games did not affect to the aggressiveness of the child.
Keywords: game online;
agresivitas; anak SMP; online games; aggressiveness; junior high school
students
Penulis: Vetty Putri Tanjung
Kode Jurnal: jpkomunikasidd150615