MATH GAMES DOMINO EFFECT ON THE RESULTS OF THE LEARNING MATH FRACTIONS IN CLASS IV SD NEGERI 1 KALIKABONG
Abstract: The purpose of this
study was to determine: 1) the influence of mathematical domino game against
cognitive aspects of mathematics learning outcomes, 2) the influence of
mathematical domino game against affective aspects of mathematics learning
outcomes 3) the influence of mathematical domino game against psychomotor
aspects of mathematics learning outcomes. The research method using
experimental research methods to design randomized control group
pretest-posttest design. The samples in this study using cluster random
sampling. The population in this study is the fourth grade students of SD
Negeri 1 and 2 Kalikabong second semester of academic year 2014 / 2015. The
experimental classes will be treated mathematics with math domino game material
fractions, while grade control using conventional learning. Instruments
cognitive aspects of learning outcomes research using test descriptions,
research instruments affective aspects of learning outcomes using a
questionnaire, and research instruments psychomotor aspects of learning
outcomes using performance assessment sheet. Analysis of survey data using
statistical analysis independent sample t test with SPSS program. The results
showed: 1) a game of dominoes mathematical better effect on the results of the
cognitive aspects of learning mathematics, 2) math domino game better effect on
the results of the affective aspects of learning mathematics 3) math domino
game better effect on psychomotor aspects of mathematics learning outcomes.
Penulis: Sri Muryaningsih,
Sony Irianto
Kode Jurnal: jppaudsddd151718