DESAIN MODEL PENGUASAAN KONTEN MELALUI TEKNIK MODELLING SIMBOLIK UNTUK MENGEMBANGKAN KARAKTER MAHASISWA
Abstract: Target of this
research is to create eksperiment. The
hypothesis of this research is: the model mastery of content with
modeling techniques can develop students's character. Metodology of this
research is R & D design. The study population was all students in fifth
semester totaling 212 students. The steps of product development procedure as
follows: 1) The preliminary phase, 2) Development Phase, 3) Test for Models
effectiveness. Thef results from pre-test total score obtained in 2205 with an
average score of 105. The amount is classified in the category of low character
with a percentage of 14.3%. From the empirical data above, the researchers
wanted to strive for a low student character into being, that being can be
increased to high and high to be very high. So the step taken is to give
control of content through modeling techniques to develop the character of BK
students in fifth semester of the academic year 2015/2016. The post-test
results after being given a mastery of content services to develop the
character, data showed that as many as 76% of students are at very high
category and 24% higher. While the gain medium and low scores character no or
0%. Service model mastery of content with modeling techniques to enhance the
student's character can be developed even more effective if professors and the
academic community can provide examples for students and this activity can also
be done intensively and sustainably developing student character.
Penulis: Siti Fitriana,
Gregorius Rohastono Ajie, Suhendri
Kode Jurnal: jpbkdd160322