Persepsi Efektivitas Penggunaan Media Virtual Reality
Abstract: This study is
describting of using VR media to improve the effectiveness of learning in the
course of manufacturing processes. VR media are used based on specific
competency goals in the Event Unit Class (SAP) courses manufacturing process.
VR Media (prototype) can be a bridge between the theoretical material in the
classroom with laboratory or industrial conditions in actual reality. With VR
media is expected that students can improve their learning performance. The use
of VR media in the learning manufacturing process course, carried as a
complement or supplement. The questionnaire model is developed, then a
questionnaire is distributed to students who have been following and using VR
media in the learning. From the questionnaire data processing has been obtained:
the result of the perception of the effectiveness of this VR media in selected
university, indicating (1) to achieve successful learning with VR media, it
needs proper planning and methods. Constructivism learning using VR media can
be said to be effective ("learning success") if it satisfies some of
the indicators that is effective, efficient (feasible and does not require
effort/many effort), the performance of both media (has appeal). (2) Regarding
the perception of the effectiveness of learning by using VR media in learning,
the respondent's answer to this is pretty good (quite effectively) to achieve
the target competencies, and if the sample has been comprehensively would be
better (effective) in achieving the targeted competencies. Advices are given
based on the results of this study for further development, namely: for
non-constructivism learning effectiveness is not yet known how the role of the
media and the results when using VR, need to be investigated further learning
how to achieve effective, efficient and attractive.
Penulis: Theresia Sunarni,
Dominikus Budiarto
Kode Jurnal: jptindustridd140632