APLIKASI GAME EDUKASI PENGENALAN BAHASA INGGRIS BERBASIS ANDROID UNTUK ANAK USIA DINI
Abstract: Global technological
progress requires English as a second language to be learned after Indonesian.
Introduces English to children from an early age will facilitate the process of
adapting itself to the advancement of information technology which requires
knowledge of the English language in the future. Introduce English language in
early childhood is not easy, at this time the child is more likely to want to
play than the study. The most appropriate way to introduce English to young
children is through an interactive game with the look and sound that contain
words, numbers, and objects in the English language. Research took the example
of the introduction of English language in early childhood in TAMAN KANAK-KANAK
ANNISA. Recognition method used was still manually, use English textbooks and
teaching aids in the form of images and text. Methods of data collection
research are done by direct observation to study sites and interviews to the
principal, teachers, and parents. Educational game application designed and
constructed using analysis method waterfall, as well as applied to the
smartphone and tablet android devices. The research concludes that very
educational game to help teachers and parents as teaching media to introduce
the English language. Results of the study suggest that applications can be
continuously developed to achieve better results.
Penulis: John Roni Coyanda,
Irawan, Juhaini Alie
Kode Jurnal: jptinformatikadd160950