EVALUASI ALGORITMA RUNUT BALIK DAN SIMULATED ANNEALING PADA PERMAINAN SUDOKU
Abstract: Sudoku is one of the
popular puzzle games in many countries. How to solve this game is being the Non
Polynomial Completeness problem. Because of that, a lot of research has been
done to find the most effective algorithm completing Sudoku. This study
presents the evaluation of algorithm in completing the Sudoku 2 x 2 and 3 x 3.
The most common algorithm is brute force and backtracking. There is also
simulated annealing algorithm. The evaluation is done by comparing the step of
each algorithm to solve the Sudoku and also their running time. The result of
this evaluation shows the differences of each algorithm characteristic in
solving this Sudoku problem. By comparing the result of this study, the most
effective algorithm can be chosen. Based on the test, concluded that the
backtracking algorithm is more effective than the simulated annealing algorithm
which the value reach 50%.
Penulis: Dyah Sulistyowati
Rahayu, Arie Suryapratama, Azka Zulham Amongsaufa, Bheli Isya Kurniawan Koloay
Kode Jurnal: jptinformatikadd170239