Platform Gamifikasi untuk Perkuliahan
Abstract: Gamification in
lecturing has a lot of variety designs. A flexible platform is needed for that
matter. This research aims to develop a gamification platform for lecturing
that flexible, has a good performance and acceptable by users.
Generic Gamification Platform (GGP) concept is used to develop platform.
GGP is a kind of gamification solution that applies service oriented
architecture Architecture (SOA) principles and puts gamification components
(data, logic and rewards) and Information System (IS) separately. The platform
has some capabilities such as able to manage game mechanics, actions, tasks and
rules. The other platform capabilities are able to auto generate rules and to
be integrated to IS.
The results of tests show that a gamification platform for lecturing can
be developed. The platform has a good level of flexibility, has a good
performance, and acceptable by users (5 lecturers and 2 non-lecturers but well
knowing on lecturing activities). Its flexibility level is 85%. Its average of
response time on event execution is lower than 336ms. Its System Usability
Scale (SUS) average score is 60 and its acceptability range in low marginal.
Penulis: David Kristiadi
Kode Jurnal: jptinformatikadd170073