Belajar disini : The E-learning Framework Based on Gamification Concept
Abstract: The lack of
motivation and student engagement in the learning process are the Challenges in
education today. E-learning is one of the methods used to resolve these
issues.The E-learning, the digital based learning media, enable students to
study every where and every time. Basically the e-learning is only used for
repository of teaching materials and for evaluation. This kind of e-learning
cannot motivate the learning process.
The development of e-learning must be done in order to increase the motivation
to learn. The proposed solution extends the e-learning application with the
Gamification approach. Gamification is adopted mechanism of the game in non
game context. Typically, gamification is used in the business world. The
Leaderboard, Challenges, and reward are components that are used to stimulate
products sales by marketing. The reward will be given to the top rank salesman
on the Leaderboard. This interesting concept can be applied to e-learning to
stimulate the learning motivation
Author: Eko Sakti
Pramukantoro, Widhi Yahya
Journal Code: jptinformatikagg160007