A GOAL QUESTION METRIC (GQM) APPROACH FOR EVALUATING INTERACTION DESIGN PATTERNS IN DRAWING GAMES FOR PRESCHOOL CHILDREN
Abstract: In recent years,
there has been an increasing interest to use smart devices’ drawing games for
educational benefit. In Indonesia, our government classifies children age four
to six years old as preschool children. Not all preschool children can use
drawing games easily. Further, drawing games may not fulfill all Indonesia's
preschool children’s drawing competencies. This research proposes to use
Goal-Question Metric (GQM) to investigate and evaluate interaction design
patterns of preschool children in order to achieve the drawing competencies for
preschool children in two drawing Android-based games: Belajar Menggambar (in
English: Learn to Draw) and Coret: Belajar Menggambar (in English: Scratch:
Learn to Draw). We collected data from nine students of a preschool children
education in a user research. The results show that GQM can assist to evaluate
interaction design patterns in achieving the drawing competencies. Our approach
can also yield interaction design patterns by comparing interaction design
patterns in two drawing games used.
Author: Dana Sulistiyo Kusumo,
Mira Kania Sabariah, Kemas Rahmat Saleh Wiharja
Journal Code: jptkomputergg170012